/* Copyright (C) 2011 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "PolyMaterialManager.h" #include "PolyCoreServices.h" #include "PolyCubemap.h" #include "PolyMaterial.h" #include "PolyModule.h" #include "PolyRenderer.h" #include "PolyResourceManager.h" #include "PolyFixedShader.h" #include "tinyxml.h" using namespace Polycode; using std::vector; MaterialManager::MaterialManager() { premultiplyAlphaOnLoad = false; clampDefault = false; mipmapsDefault = true; } MaterialManager::~MaterialManager() { } void MaterialManager::Update(int elapsed) { for(int i=0;i < textures.size(); i++) { textures[i]->updateScroll(elapsed); } } Texture *MaterialManager::getTextureByResourcePath(const String& resourcePath) const { for(int i=0;i < textures.size(); i++) { if(textures[i]->getResourcePath() == resourcePath) return textures[i]; } return NULL; } void MaterialManager::deleteTexture(Texture *texture) { for(int i=0;i < textures.size(); i++) { if(textures[i] == texture) { textures.erase(textures.begin()+i); CoreServices::getInstance()->getRenderer()->destroyTexture(texture); return; } } } void MaterialManager::reloadPrograms() { for(int m=0; m < shaderModules.size(); m++) { PolycodeShaderModule *shaderModule = shaderModules[m]; shaderModule->reloadPrograms(); } vector shaders = CoreServices::getInstance()->getResourceManager()->getResources(Resource::RESOURCE_SHADER); for(int s = 0; s < shaders.size(); s++) { Shader *shader = (Shader *)shaders[s]; shader->reload(); } } void MaterialManager::loadMaterialLibraryIntoPool(ResourcePool *pool, const String &materialFile) { printf("LOADING [%s] into pool [%s]\n", materialFile.c_str(), pool->getName().c_str()); std::vector shaders =loadShadersFromFile(pool, materialFile); for(int s=0; s < shaders.size(); s++) { pool->addResource(shaders[s]); addShader(shaders[s]); } std::vector cubemaps = loadCubemapsFromFile(materialFile); for(int c=0; c < cubemaps.size(); c++) { pool->addResource(cubemaps[c]); } std::vector materials = loadMaterialsFromFile(pool, materialFile); for(int m=0; m < materials.size(); m++) { materials[m]->setResourceName(materials[m]->getName()); pool->addResource(materials[m]); addMaterial(materials[m]); } } ShaderProgram *MaterialManager::createProgramFromFile(String programPath) { OSFileEntry entry(programPath, OSFileEntry::TYPE_FILE); for(int m=0; m < shaderModules.size(); m++) { PolycodeShaderModule *shaderModule = shaderModules[m]; if(shaderModule->acceptsExtension(entry.extension)) { ShaderProgram *newProgram = shaderModule->createProgramFromFile(entry.extension, entry.fullPath); if(newProgram) { newProgram->setResourcePath(programPath); newProgram->setResourceName(programPath); } return newProgram; } } return NULL; } void MaterialManager::addShaderModule(PolycodeShaderModule *module) { shaderModules.push_back(module); } #define DEFAULT_TEXTURE "default/default.png" Texture *MaterialManager::createTextureFromFile(const String& fileName, bool clamp, bool createMipmaps, ResourcePool *resourcePool) { if(fileName.size() == 0) { Logger::log("empty texture filename, using default texture.\n"); return getTextureByResourcePath(DEFAULT_TEXTURE); } if(!resourcePool) { resourcePool = CoreServices::getInstance()->getResourceManager()->getGlobalPool(); } Texture *newTexture; newTexture = getTextureByResourcePath(fileName); if(newTexture) { return newTexture; } Image *image = new Image(fileName); if(image->isLoaded()) { if(premultiplyAlphaOnLoad) { image->premultiplyAlpha(); } newTexture = createTexture(image->getWidth(), image->getHeight(), image->getPixels(), clamp, createMipmaps); newTexture->setResourcePath(fileName); resourcePool->addResource(newTexture); } else { Logger::log("Error loading image (\"%s\"), using default texture.\n", fileName.c_str()); newTexture = getTextureByResourcePath(DEFAULT_TEXTURE); } delete image; return newTexture; } Texture *MaterialManager::createFramebufferTexture(int width, int height, int type) { Texture *newTexture = CoreServices::getInstance()->getRenderer()->createFramebufferTexture(width, height); return newTexture; } Texture *MaterialManager::createNewTexture(int width, int height, bool clamp, bool createMipmaps, int type) { Image *newImage = new Image(width, height, type); newImage->fill(Color(1,1,1,1)); Texture *retTexture = createTextureFromImage(newImage, clamp, createMipmaps); delete newImage; return retTexture; } Texture *MaterialManager::createTexture(int width, int height, char *imageData, bool clamp, bool createMipmaps, int type) { Texture *newTexture = CoreServices::getInstance()->getRenderer()->createTexture(width, height, imageData,clamp, createMipmaps, type); textures.push_back(newTexture); return newTexture; } Texture *MaterialManager::createTextureFromImage(Image *image, bool clamp, bool createMipmaps) { Texture *newTexture; newTexture = createTexture(image->getWidth(), image->getHeight(), image->getPixels(),clamp, createMipmaps, image->getType()); return newTexture; } void MaterialManager::reloadProgramsAndTextures() { reloadTextures(); reloadPrograms(); } void MaterialManager::reloadTextures() { for(int i=0; i < textures.size(); i++) { Texture *texture = textures[i]; texture->recreateFromImageData(); } } unsigned int MaterialManager::getNumShaders() { return shaders.size(); } Shader *MaterialManager::getShaderByIndex(unsigned int index) { if(index < shaders.size()) return shaders[index]; else return NULL; } Shader *MaterialManager::createShader(ResourcePool *resourcePool, String shaderType, String name, String vpName, String fpName, bool screenShader) { Shader *retShader = NULL; for(int m=0; m < shaderModules.size(); m++) { PolycodeShaderModule *shaderModule = shaderModules[m]; if(shaderModule->getShaderType() == shaderType) { retShader = shaderModule->createShader(resourcePool, name, vpName, fpName); } } if(retShader) { retShader->screenShader = screenShader; retShader->numPointLights = 0; retShader->numSpotLights = 0; retShader->setResourceName(name); } return retShader; } Shader *MaterialManager::createShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) { TiXmlElement *nodeElement = node->ToElement(); if (!nodeElement) return NULL; // Skip comment nodes Shader *retShader = NULL; if(nodeElement->Attribute("type")) { String shaderType = nodeElement->Attribute("type"); for(int m=0; m < shaderModules.size(); m++) { PolycodeShaderModule *shaderModule = shaderModules[m]; if(shaderModule->getShaderType() == shaderType) { retShader = shaderModule->createShader(resourcePool, node); } } } if (!retShader) return NULL; int numPointLights = 0; int numSpotLights = 0; if(nodeElement->Attribute("numPointLights")) { numPointLights = atoi(nodeElement->Attribute("numPointLights")); } if(nodeElement->Attribute("numSpotLights")) { numSpotLights = atoi(nodeElement->Attribute("numSpotLights")); } retShader->screenShader = false; if(nodeElement->Attribute("screen")) { if(String(nodeElement->Attribute("screen")) == "true") { retShader->screenShader = true; } } if(retShader) { retShader->numPointLights = numPointLights; retShader->numSpotLights = numSpotLights; } return retShader; } Shader *MaterialManager::setShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) { TiXmlElement *nodeElement = node->ToElement(); if (!nodeElement) return NULL; // Skip comment nodes Shader *retShader = NULL; if(nodeElement->Attribute("type")) { String shaderType = nodeElement->Attribute("type"); if(shaderType == "fixed") { FixedShader *fShader = new FixedShader(); retShader = fShader; } } else { retShader = (Shader*)resourcePool->getResource(Resource::RESOURCE_SHADER, nodeElement->Attribute("name")); } return retShader; } Cubemap *MaterialManager::cubemapFromXMLNode(TiXmlNode *node) { TiXmlElement *nodeElement = node->ToElement(); if (!nodeElement) return NULL; // Skip comment nodes Cubemap *newCubemap = NULL; String name = nodeElement->Attribute("name"); String xPos = nodeElement->Attribute("xPos"); String xNeg = nodeElement->Attribute("xNeg"); String yPos = nodeElement->Attribute("yPos"); String yNeg = nodeElement->Attribute("yNeg"); String zPos = nodeElement->Attribute("zPos"); String zNeg = nodeElement->Attribute("zNeg"); newCubemap = CoreServices::getInstance()->getRenderer()->createCubemap( CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(xPos), CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(xNeg), CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(yPos), CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(yNeg), CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(zPos), CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(zNeg) ); newCubemap->setResourceName(name); return newCubemap; } void MaterialManager::addMaterial(Material *material) { materials.push_back(material); } void MaterialManager::addShader(Shader *shader) { shaders.push_back(shader); } std::vector MaterialManager::loadShadersFromFile(ResourcePool *resourcePool, String fileName) { std::vector retVector; TiXmlDocument doc(fileName.c_str()); doc.LoadFile(); if(doc.Error()) { Logger::log("XML Error: %s\n", doc.ErrorDesc()); } else { TiXmlElement *mElem = doc.RootElement()->FirstChildElement("shaders"); if(mElem) { TiXmlNode* pChild; for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { Shader *newShader = createShaderFromXMLNode(resourcePool, pChild); if(newShader != NULL) { Logger::log("Adding shader %s\n", newShader->getName().c_str()); newShader->setResourceName(newShader->getName()); retVector.push_back(newShader); } } } } return retVector; } std::vector MaterialManager::loadCubemapsFromFile(String fileName) { std::vector retVector; TiXmlDocument doc(fileName.c_str()); doc.LoadFile(); if(doc.Error()) { Logger::log("XML Error: %s\n", doc.ErrorDesc()); } else { TiXmlElement *mElem = doc.RootElement()->FirstChildElement("cubemaps"); if(mElem) { TiXmlNode* pChild; for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { Cubemap *newCubemap = cubemapFromXMLNode(pChild); if (newCubemap) { retVector.push_back(newCubemap); } } } } return retVector; } std::vector MaterialManager::loadMaterialsFromFile(ResourcePool *resourcePool, const String &fileName) { std::vector retVector; TiXmlDocument doc(fileName.c_str()); doc.LoadFile(); if(doc.Error()) { Logger::log("XML Error: %s\n", doc.ErrorDesc()); } else { TiXmlElement *mElem = doc.RootElement()->FirstChildElement("materials"); if(mElem) { TiXmlNode* pChild; for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { Material *newMat = materialFromXMLNode(resourcePool, pChild); if (newMat) { retVector.push_back(newMat); } } } } return retVector; } Material *MaterialManager::createMaterial(ResourcePool *resourcePool, String materialName, String shaderName) { Material *newMaterial = new Material(materialName); newMaterial->setResourceName(materialName); Shader *retShader = (Shader*)resourcePool->getResource(Resource::RESOURCE_SHADER, shaderName); if(retShader) { ShaderBinding *newShaderBinding = retShader->createBinding(); newMaterial->addShader(retShader, newShaderBinding); } return newMaterial; } Material *MaterialManager::materialFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) { TiXmlElement *nodeElement = node->ToElement(); if (!nodeElement) return NULL; // Skip comment nodes String mname = nodeElement->Attribute("name"); TiXmlNode* pChild, *pChild2,*pChild3; Shader *materialShader; ShaderBinding *newShaderBinding; vector materialShaders; vector newShaderBindings; vector renderTargets; Material *newMaterial = new Material(mname); newMaterial->setResourceName(mname); if(nodeElement->Attribute("screen")) { if(String(nodeElement->Attribute("screen")) == "true") { newMaterial->screenMaterial = true; } } if(nodeElement->Attribute("wireframe")) { newMaterial->wireframe = String(nodeElement->Attribute("wireframe")) == "true"; } if(nodeElement->Attribute("blendingMode")) { newMaterial->blendingMode = atoi(nodeElement->Attribute("blendingMode")); } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { TiXmlElement *pChild3Element = pChild3->ToElement(); if (!pChild3Element) continue; // Skip comment nodes if(strcmp(pChild3->Value(), "rendertargets") == 0) { if(pChild3Element->Attribute("type")) { if(strcmp(pChild3Element->Attribute("type"), "rgba_fp16") == 0) { newMaterial->fp16RenderTargets = true; } } for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { TiXmlElement *pChildElement = pChild->ToElement(); if (!pChildElement) continue; // Skip comment nodes if(strcmp(pChild->Value(), "rendertarget") == 0) { ShaderRenderTarget *newTarget = new ShaderRenderTarget; newTarget->id = pChildElement->Attribute("id"); newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes(); newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes(); newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS; if(pChildElement->Attribute("width") && pChildElement->Attribute("height")) { newTarget->width = atof(pChildElement->Attribute("width")); newTarget->height = atof(pChildElement->Attribute("height")); if(pChildElement->Attribute("sizeMode")) { if(strcmp(pChildElement->Attribute("sizeMode"), "normalized") == 0) { newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_NORMALIZED; if(newTarget->width > 1.0f) newTarget->width = 1.0f; if(newTarget->height > 1.0f) newTarget->height = 1.0f; } } } newTarget->normalizedWidth = -1; newTarget->normalizedHeight = -1; newMaterial->recreateRenderTarget(newTarget); renderTargets.push_back(newTarget); } } } } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { TiXmlElement *pChild3Element = pChild3->ToElement(); if (!pChild3Element) continue; // Skip comment nodes if(strcmp(pChild3->Value(), "shader") == 0) { materialShader = setShaderFromXMLNode(resourcePool, pChild3); if(materialShader) { newShaderBinding = materialShader->createBinding(); materialShaders.push_back(materialShader); newShaderBindings.push_back(newShaderBinding); for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { TiXmlElement *pChildElement = pChild->ToElement(); if (!pChildElement) continue; // Skip comment nodes if(strcmp(pChild->Value(), "params") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "param") == 0){ String pname = pChild2Element->Attribute("name"); if(!CoreServices::getInstance()->getRenderer()->getDataPointerForName(pname)) { String pvalue = pChild2Element->Attribute("value"); int type = materialShader->getExpectedParamType(pname); LocalShaderParam *param = newShaderBinding->addParam(type, pname); if(param) { param->setParamValueFromString(type, pvalue); } } } } } if(strcmp(pChild->Value(), "targettextures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "targettexture") == 0){ RenderTargetBinding* newBinding = new RenderTargetBinding; newBinding->id = pChild2Element->Attribute("id"); newBinding->name = ""; if(pChild2Element->Attribute("name")) { newBinding->name = pChild2Element->Attribute("name"); } String mode = pChild2Element->Attribute("mode"); if(strcmp(mode.c_str(), "in") == 0) { newBinding->mode = RenderTargetBinding::MODE_IN; } else if(strcmp(mode.c_str(), "color") == 0) { newBinding->mode = RenderTargetBinding::MODE_COLOR; } else if(strcmp(mode.c_str(), "depth") == 0) { newBinding->mode = RenderTargetBinding::MODE_DEPTH; } else { newBinding->mode = RenderTargetBinding::MODE_OUT; } newShaderBinding->addRenderTargetBinding(newBinding); for(int l=0; l < renderTargets.size(); l++) { if(renderTargets[l]->id == newBinding->id) { printf("Assigning texture to %s\n", newBinding->id.c_str()); newBinding->texture = renderTargets[l]->texture; } } if(newBinding->mode == RenderTargetBinding::MODE_IN) { newShaderBinding->addTexture(newBinding->name, newBinding->texture); } } } } if(strcmp(pChild->Value(), "textures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "texture") == 0){ String tname = ""; if(pChild2Element->Attribute("name")) { tname = pChild2Element->Attribute("name"); } Texture *texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(pChild2Element->GetText()); newShaderBinding->addTexture(tname,texture); // newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2Element->GetText())); } if(strcmp(pChild2->Value(), "cubemap") == 0){ String tname = ""; if(pChild2Element->Attribute("name")) { tname = pChild2Element->Attribute("name"); } newShaderBinding->addCubemap(tname, (Cubemap*)resourcePool->getResource(Resource::RESOURCE_CUBEMAP, pChild2Element->GetText())); } } } } } } } for(int i=0; i< materialShaders.size(); i++) { newMaterial->addShader(materialShaders[i],newShaderBindings[i]); } for(int i=0; i< renderTargets.size(); i++) { newMaterial->addShaderRenderTarget(renderTargets[i]); } return newMaterial; }