require "Polycode/Event" class "InputEvent" (Event) InputEvent.EVENTBASE_INPUTEVENT = 0x400 InputEvent.EVENT_MOUSEDOWN = InputEvent.EVENTBASE_INPUTEVENT + 0 InputEvent.EVENT_MOUSEUP = InputEvent.EVENTBASE_INPUTEVENT + 1 InputEvent.EVENT_MOUSEMOVE = InputEvent.EVENTBASE_INPUTEVENT + 2 InputEvent.EVENT_MOUSEOVER = InputEvent.EVENTBASE_INPUTEVENT + 3 InputEvent.EVENT_MOUSEOUT = InputEvent.EVENTBASE_INPUTEVENT + 4 InputEvent.EVENT_DOUBLECLICK = InputEvent.EVENTBASE_INPUTEVENT + 5 InputEvent.EVENT_MOUSEUP_OUTSIDE = InputEvent.EVENTBASE_INPUTEVENT + 6 InputEvent.EVENT_MOUSEWHEEL_UP = InputEvent.EVENTBASE_INPUTEVENT + 7 InputEvent.EVENT_MOUSEWHEEL_DOWN = InputEvent.EVENTBASE_INPUTEVENT + 8 InputEvent.EVENT_KEYDOWN = InputEvent.EVENTBASE_INPUTEVENT + 13 InputEvent.EVENT_KEYUP = InputEvent.EVENTBASE_INPUTEVENT + 14 InputEvent.EVENT_JOYBUTTON_DOWN = InputEvent.EVENTBASE_INPUTEVENT + 15 InputEvent.EVENT_JOYBUTTON_UP = InputEvent.EVENTBASE_INPUTEVENT + 16 InputEvent.EVENT_JOYAXIS_MOVED = InputEvent.EVENTBASE_INPUTEVENT + 17 InputEvent.EVENT_JOYDEVICE_ATTACHED = InputEvent.EVENTBASE_INPUTEVENT + 18 InputEvent.EVENT_JOYDEVICE_DETACHED = InputEvent.EVENTBASE_INPUTEVENT + 19 InputEvent.EVENT_TOUCHES_BEGAN = InputEvent.EVENTBASE_INPUTEVENT + 20 InputEvent.EVENT_TOUCHES_MOVED = InputEvent.EVENTBASE_INPUTEVENT + 21 InputEvent.EVENT_TOUCHES_ENDED = InputEvent.EVENTBASE_INPUTEVENT + 22 function InputEvent:__getvar(name) if name == "mouseButton" then return Polycode.InputEvent_get_mouseButton(self.__ptr) elseif name == "mousePosition" then local retVal = Polycode.InputEvent_get_mousePosition(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "key" then return Polycode.InputEvent_get_key(self.__ptr) elseif name == "charCode" then local retVal = Polycode.InputEvent_get_charCode(self.__ptr) if retVal == nil then return nil end local __c = _G["wchar_t"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "timestamp" then return Polycode.InputEvent_get_timestamp(self.__ptr) elseif name == "touch" then local retVal = Polycode.InputEvent_get_touch(self.__ptr) if retVal == nil then return nil end local __c = _G["TouchInfo"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "touchType" then return Polycode.InputEvent_get_touchType(self.__ptr) elseif name == "joystickDeviceID" then return Polycode.InputEvent_get_joystickDeviceID(self.__ptr) elseif name == "joystickAxisValue" then return Polycode.InputEvent_get_joystickAxisValue(self.__ptr) elseif name == "joystickButton" then return Polycode.InputEvent_get_joystickButton(self.__ptr) elseif name == "joystickAxis" then return Polycode.InputEvent_get_joystickAxis(self.__ptr) elseif name == "joystickIndex" then return Polycode.InputEvent_get_joystickIndex(self.__ptr) elseif name == "hitDistance" then return Polycode.InputEvent_get_hitDistance(self.__ptr) end if Event["__getvar"] ~= nil then return Event.__getvar(self, name) end end function InputEvent:__setvar(name,value) if name == "mouseButton" then Polycode.InputEvent_set_mouseButton(self.__ptr, value) return true elseif name == "mousePosition" then Polycode.InputEvent_set_mousePosition(self.__ptr, value.__ptr) return true elseif name == "key" then Polycode.InputEvent_set_key(self.__ptr, value) return true elseif name == "charCode" then Polycode.InputEvent_set_charCode(self.__ptr, value.__ptr) return true elseif name == "timestamp" then Polycode.InputEvent_set_timestamp(self.__ptr, value) return true elseif name == "touch" then Polycode.InputEvent_set_touch(self.__ptr, value.__ptr) return true elseif name == "touchType" then Polycode.InputEvent_set_touchType(self.__ptr, value) return true elseif name == "joystickDeviceID" then Polycode.InputEvent_set_joystickDeviceID(self.__ptr, value) return true elseif name == "joystickAxisValue" then Polycode.InputEvent_set_joystickAxisValue(self.__ptr, value) return true elseif name == "joystickButton" then Polycode.InputEvent_set_joystickButton(self.__ptr, value) return true elseif name == "joystickAxis" then Polycode.InputEvent_set_joystickAxis(self.__ptr, value) return true elseif name == "joystickIndex" then Polycode.InputEvent_set_joystickIndex(self.__ptr, value) return true elseif name == "hitDistance" then Polycode.InputEvent_set_hitDistance(self.__ptr, value) return true end if Event["__setvar"] ~= nil then return Event.__setvar(self, name, value) else return false end end function InputEvent:InputEvent(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Event" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.InputEvent(unpack(arg)) end end function InputEvent:getMousePosition() local retVal = Polycode.InputEvent_getMousePosition(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c end function InputEvent:getKey() local retVal = Polycode.InputEvent_getKey(self.__ptr) return retVal end function InputEvent:getMouseButton() local retVal = Polycode.InputEvent_getMouseButton(self.__ptr) return retVal end function InputEvent:getCharCode() local retVal = Polycode.InputEvent_getCharCode(self.__ptr) if retVal == nil then return nil end local __c = _G["wchar_t"]("__skip_ptr__") __c.__ptr = retVal return __c end function InputEvent:keyCode() local retVal = Polycode.InputEvent_keyCode(self.__ptr) return retVal end function InputEvent:__delete() if self then Polycode.delete_InputEvent(self.__ptr) end end