class "SceneEntityInstanceLayer" function SceneEntityInstanceLayer:__getvar(name) if name == "name" then return Polycode.SceneEntityInstanceLayer_get_name(self.__ptr) elseif name == "layerID" then local retVal = Polycode.SceneEntityInstanceLayer_get_layerID(self.__ptr) if retVal == nil then return nil end local __c = _G["char"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "visible" then return Polycode.SceneEntityInstanceLayer_get_visible(self.__ptr) elseif name == "instance" then local retVal = Polycode.SceneEntityInstanceLayer_get_instance(self.__ptr) if retVal == nil then return nil end local __c = _G["SceneEntityInstance"]("__skip_ptr__") __c.__ptr = retVal return __c end end function SceneEntityInstanceLayer:__setvar(name,value) if name == "name" then Polycode.SceneEntityInstanceLayer_set_name(self.__ptr, value) return true elseif name == "layerID" then Polycode.SceneEntityInstanceLayer_set_layerID(self.__ptr, value.__ptr) return true elseif name == "visible" then Polycode.SceneEntityInstanceLayer_set_visible(self.__ptr, value) return true elseif name == "instance" then Polycode.SceneEntityInstanceLayer_set_instance(self.__ptr, value.__ptr) return true end return false end function SceneEntityInstanceLayer:SceneEntityInstanceLayer(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneEntityInstanceLayer(unpack(arg)) end end function SceneEntityInstanceLayer:setLayerVisibility(val) local retVal = Polycode.SceneEntityInstanceLayer_setLayerVisibility(self.__ptr, val) end function SceneEntityInstanceLayer:__delete() if self then Polycode.delete_SceneEntityInstanceLayer(self.__ptr) end end