require "Polycode/Resource" class "SceneEntityInstanceResourceEntry" (Resource) function SceneEntityInstanceResourceEntry:SceneEntityInstanceResourceEntry(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Resource" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneEntityInstanceResourceEntry(unpack(arg)) end end function SceneEntityInstanceResourceEntry:getInstance() local retVal = Polycode.SceneEntityInstanceResourceEntry_getInstance(self.__ptr) if retVal == nil then return nil end local __c = _G["SceneEntityInstance"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneEntityInstanceResourceEntry:reloadResource() local retVal = Polycode.SceneEntityInstanceResourceEntry_reloadResource(self.__ptr) end function SceneEntityInstanceResourceEntry:__delete() if self then Polycode.delete_SceneEntityInstanceResourceEntry(self.__ptr) end end