require "Polycode/ScenePrimitive" class "SceneImage" (ScenePrimitive) function SceneImage:SceneImage(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "ScenePrimitive" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SceneImage(unpack(arg)) end end function SceneImage:SceneImageWithImage(image) local retVal = Polycode.SceneImage_SceneImageWithImage(self.__ptr, image.__ptr) if retVal == nil then return nil end local __c = _G["SceneImage"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneImage:SceneImageWithTexture(texture) local retVal = Polycode.SceneImage_SceneImageWithTexture(self.__ptr, texture.__ptr) if retVal == nil then return nil end local __c = _G["SceneImage"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneImage:Clone(deepClone, ignoreEditorOnly) local retVal = Polycode.SceneImage_Clone(self.__ptr, deepClone, ignoreEditorOnly) if retVal == nil then return nil end local __c = _G["Entity"]("__skip_ptr__") __c.__ptr = retVal return __c end function SceneImage:applyClone(clone, deepClone, ignoreEditorOnly) local retVal = Polycode.SceneImage_applyClone(self.__ptr, clone.__ptr, deepClone, ignoreEditorOnly) end function SceneImage:setImageCoordinates(x, y, width, height, realWidth, realHeight) local retVal = Polycode.SceneImage_setImageCoordinates(self.__ptr, x, y, width, height, realWidth, realHeight) end function SceneImage:getImageWidth() local retVal = Polycode.SceneImage_getImageWidth(self.__ptr) return retVal end function SceneImage:getImageHeight() local retVal = Polycode.SceneImage_getImageHeight(self.__ptr) return retVal end function SceneImage:__delete() if self then Polycode.delete_SceneImage(self.__ptr) end end