/* * PolyTerrain.h * Poly * * Created by Ivan Safrin on 2/20/09. * Copyright 2009 __MyCompanyName__. All rights reserved. * */ // @package Scene #pragma once #include "PolyGlobals.h" #include "PolySceneMesh.h" #include "PolyCoreServices.h" #include using std::string; namespace Polycode { class _PolyExport Terrain : public SceneMesh { public: Terrain(int type, string heightmapFile, bool smooth, float tileAmt, float xDensity, float zDensity, float sx, float sz, float height); ~Terrain(); Vector3 getTerrainDataScale() { return terrainDataScale; } static const int BASIC = 0; private: void createBasic(string heightmapFile, bool smooth, float tileAmt, float xDensity, float zDensity, float sx, float sz, float height); Vector3 terrainDataScale; }; }