class "GPUDrawBuffer" function GPUDrawBuffer:__getvar(name) if name == "projectionMatrix" then local retVal = Polycode.GPUDrawBuffer_get_projectionMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "viewMatrix" then local retVal = Polycode.GPUDrawBuffer_get_viewMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "cameraMatrix" then local retVal = Polycode.GPUDrawBuffer_get_cameraMatrix(self.__ptr) if retVal == nil then return nil end local __c = _G["Matrix4"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "clearColor" then local retVal = Polycode.GPUDrawBuffer_get_clearColor(self.__ptr) if retVal == nil then return nil end local __c = _G["Color"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "clearDepthBuffer" then return Polycode.GPUDrawBuffer_get_clearDepthBuffer(self.__ptr) elseif name == "clearColorBuffer" then return Polycode.GPUDrawBuffer_get_clearColorBuffer(self.__ptr) elseif name == "backingResolutionScale" then local retVal = Polycode.GPUDrawBuffer_get_backingResolutionScale(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector2"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "viewport" then local retVal = Polycode.GPUDrawBuffer_get_viewport(self.__ptr) if retVal == nil then return nil end local __c = _G["Rectangle"]("__skip_ptr__") __c.__ptr = retVal return __c end end function GPUDrawBuffer:__setvar(name,value) if name == "projectionMatrix" then Polycode.GPUDrawBuffer_set_projectionMatrix(self.__ptr, value.__ptr) return true elseif name == "viewMatrix" then Polycode.GPUDrawBuffer_set_viewMatrix(self.__ptr, value.__ptr) return true elseif name == "cameraMatrix" then Polycode.GPUDrawBuffer_set_cameraMatrix(self.__ptr, value.__ptr) return true elseif name == "clearColor" then Polycode.GPUDrawBuffer_set_clearColor(self.__ptr, value.__ptr) return true elseif name == "clearDepthBuffer" then Polycode.GPUDrawBuffer_set_clearDepthBuffer(self.__ptr, value) return true elseif name == "clearColorBuffer" then Polycode.GPUDrawBuffer_set_clearColorBuffer(self.__ptr, value) return true elseif name == "backingResolutionScale" then Polycode.GPUDrawBuffer_set_backingResolutionScale(self.__ptr, value.__ptr) return true elseif name == "viewport" then Polycode.GPUDrawBuffer_set_viewport(self.__ptr, value.__ptr) return true end return false end function GPUDrawBuffer:GPUDrawBuffer(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.GPUDrawBuffer(unpack(arg)) end end function GPUDrawBuffer:__delete() if self then Polycode.delete_GPUDrawBuffer(self.__ptr) end end