class "MeshResourceLoader" function MeshResourceLoader:MeshResourceLoader(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.MeshResourceLoader(unpack(arg)) end end function MeshResourceLoader:loadResource(path, targetPool) local retVal = Polycode.MeshResourceLoader_loadResource(self.__ptr, path, targetPool.__ptr) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function MeshResourceLoader:__delete() if self then Polycode.delete_MeshResourceLoader(self.__ptr) end end