require "Polycode/ResourcePool" class "SpriteSet" (ResourcePool) function SpriteSet:SpriteSet(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "ResourcePool" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SpriteSet(unpack(arg)) end end function SpriteSet:setTexture(texture) local retVal = Polycode.SpriteSet_setTexture(self.__ptr, texture.__ptr) end function SpriteSet:getTexture() local retVal = Polycode.SpriteSet_getTexture(self.__ptr) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function SpriteSet:addSpriteEntry(newEntry) local retVal = Polycode.SpriteSet_addSpriteEntry(self.__ptr, newEntry.__ptr) end function SpriteSet:getNumSpriteEntries() local retVal = Polycode.SpriteSet_getNumSpriteEntries(self.__ptr) return retVal end function SpriteSet:getSpriteEntry(index) local retVal = Polycode.SpriteSet_getSpriteEntry(self.__ptr, index) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function SpriteSet:removeSprite(sprite) local retVal = Polycode.SpriteSet_removeSprite(self.__ptr, sprite.__ptr) end function SpriteSet:loadSpriteSet(fileName) local retVal = Polycode.SpriteSet_loadSpriteSet(self.__ptr, fileName) end function SpriteSet:addSpriteFrame(frame, assignID) local retVal = Polycode.SpriteSet_addSpriteFrame(self.__ptr, frame.__ptr, assignID) end function SpriteSet:getNumFrames() local retVal = Polycode.SpriteSet_getNumFrames(self.__ptr) return retVal end function SpriteSet:getSpriteFrame(index) local retVal = Polycode.SpriteSet_getSpriteFrame(self.__ptr, index) if retVal == nil then return nil end local __c = _G["SpriteFrame"]("__skip_ptr__") __c.__ptr = retVal return __c end function SpriteSet:getSpriteFrameByID(frameID) local retVal = Polycode.SpriteSet_getSpriteFrameByID(self.__ptr, frameID) if retVal == nil then return nil end local __c = _G["SpriteFrame"]("__skip_ptr__") __c.__ptr = retVal return __c end function SpriteSet:removeFrameByID(frameID) local retVal = Polycode.SpriteSet_removeFrameByID(self.__ptr, frameID) end function SpriteSet:setSpriteFrame(frame) local retVal = Polycode.SpriteSet_setSpriteFrame(self.__ptr, frame.__ptr) end function SpriteSet:clearFrames() local retVal = Polycode.SpriteSet_clearFrames(self.__ptr) end function SpriteSet:createGridFrames(xCount, yCount, defaultAnchor) local retVal = Polycode.SpriteSet_createGridFrames(self.__ptr, xCount, yCount, defaultAnchor.__ptr) end function SpriteSet:createFramesFromIslands(minDistance, defaultAnchor) local retVal = Polycode.SpriteSet_createFramesFromIslands(self.__ptr, minDistance, defaultAnchor.__ptr) end function SpriteSet:getSpriteByName(spriteName) local retVal = Polycode.SpriteSet_getSpriteByName(self.__ptr, spriteName) if retVal == nil then return nil end local __c = _G["shared_ptr"]("__skip_ptr__") __c.__ptr = retVal return __c end function SpriteSet:__delete() if self then Polycode.delete_SpriteSet(self.__ptr) end end