#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(Scene::SCENE_2D); sun = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 0.2,0.2, 30); sun->setColor(0.9, 0.8, 0, 1); sun->colorAffectsChildren = false; scene->addChild(sun); planet = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 0.1,0.1, 30); planet->setPosition(0.3,0); planet->setColor(0.2, 0.8, 0, 1); planet->colorAffectsChildren = false; sun->addChild(planet); moon = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 0.05, 0.05, 30); moon->setPosition(0.1,0); moon->setColor(1, 1, 0.6, 1); planet->addChild(moon); planetRoll = 0; moonRoll = 0; } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { Number elapsed = core->getElapsed(); planetRoll += elapsed ; moonRoll += elapsed * 6.0; planet->setPosition(cosf(planetRoll)*0.3, sinf(planetRoll)*0.3); moon->setPosition(cosf(moonRoll)*0.1, sinf(moonRoll)*0.1); return core->updateAndRender(); }