require "Polycode/RenderDataArray" class "IndexDataArray" (RenderDataArray) function IndexDataArray:IndexDataArray(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "RenderDataArray" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.IndexDataArray(unpack(arg)) end end function IndexDataArray:getArrayData() local retVal = Polycore.IndexDataArray_getArrayData(self.__ptr) if retVal == nil then return nil end local __c = _G["void"]("__skip_ptr__") __c.__ptr = retVal return __c end function IndexDataArray:getDataSize() local retVal = Polycore.IndexDataArray_getDataSize(self.__ptr) return retVal end function IndexDataArray:__delete() if self then Polycore.delete_IndexDataArray(self.__ptr) end end