Services.ResourceManager:addDirResource("Resources", false) scene = Scene() ground = ScenePrimitive(TYPE_PLANE, 5,5) ground:setMaterialByName("GroundMaterial") scene:addEntity(ground) box = ScenePrimitive(TYPE_TORUS, 0.8,0.3,30,20) box:setMaterialByName("CubeMaterial") box:setPosition(0.0, 0.5, 0.0) scene:addEntity(box) light = SceneLight(AREA_LIGHT, scene, 20) light:setPosition(3,2,7) light:setLightColor(1,0,0) scene:addLight(light) light = SceneLight(AREA_LIGHT, scene, 20) light:setPosition(-3,2,7) light:setLightColor(0,1,0) scene:addLight(light) light = SceneLight(AREA_LIGHT, scene, 20) light:setPosition(-3,2,-7) light:setLightColor(0,0,1) scene:addLight(light) light = SceneLight(AREA_LIGHT, scene, 20) light:setPosition(3,2,-7) light:setLightColor(1,0,1) scene:addLight(light) light = SceneLight(SPOT_LIGHT, scene, 5) light:setPosition(0,2,2) light:setSpotlightProperties(30,6) light:setLightColor(1,1,0) scene:addLight(light) light:lookAt(Vector3(0,0,0), Vector3(0,1,0)) light:enableShadows(true) light = SceneLight(SPOT_LIGHT, scene, 5) light:setPosition(0,2,-2) light:setSpotlightProperties(30,6) light:setLightColor(0,1,1) scene:addLight(light) light:lookAt(Vector3(0,0,0), Vector3(0,1,0)) light:enableShadows(true) scene:getDefaultCamera():setPosition(7,7,7) scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))