#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); PhysicsScene2D *scene = new PhysicsScene2D(10, 60); ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 600,30); shape->setColor(0.0,0.0,0.1,1.0); shape->setPosition(0, -480/2+40); scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, true); for(int i=0; i < 200; i++) { shape = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 20,5); shape->setRoll(rand() % 360); shape->setPosition(-640/2 + rand() % 640, 480/2 - rand() % 300); scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, false); } } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }