#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); scene = new PhysicsScene2D(0.5, 50); lastEntity = NULL; for(int i=0; i < 50; i++) { ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 30,15); shape->setRoll(rand() % 360); shape->setPosition(-640/2 + rand() % 640, 480/2 - rand() % 480); scene->addCollisionChild(shape, PhysicsScene2DEntity::ENTITY_RECT); } } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { if(lastEntity) lastEntity->setColor(1.0, 1.0, 1.0, 1.0); Vector2 mouse = core->getInput()->getMousePosition(); SceneEntity * entity = scene->getEntityAtPosition(mouse.x-680/2+20, -mouse.y+480/2); if(entity) { entity->setColor(1.0, 0.0, 0.0, 1.0); lastEntity = entity; } return core->updateAndRender(); }