$(SolutionDir)..\..\..\Release\Windows\Framework\ Polycore_d.lib Polycore.lib PolycodeUI_d.lib;Polycore_d.lib;zlibd.lib;freetype_d.lib;liboggd.lib;libvorbisd.lib;libvorbisfiled.lib;OpenAL32d.lib;physfsd.lib;libpng15_staticd.lib PolycodeUI.lib;Polycore.lib;zlib.lib;freetype.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;OpenAL32.lib;physfs.lib;libpng15_static.lib opengl32.lib;glu32.lib;winmm.lib;ws2_32.lib opengl32.lib;glu32.lib;winmm.lib;ws2_32.lib $(PolycodeCoreLibsDebug);$(PolycodeDependLibsDebug);$(PolycodeWinLibsDebug) $(PolycodeCoreLibsRelease);$(PolycodeDependLibsRelease);$(PolycodeWinLibsRelease) ..\..\Contents\Include;$(PolycodeDir)Core\include;$(PolycodeDir)Modules\include;$(PolycodeDir)Core\Dependencies\include;$(PolycodeDir)Core\PolycodeView;$(PolycodeDir)Core\Dependencies\include\AL;$(IncludePath) $(PolycodeDir)Core\lib;$(PolycodeDir)Core\Dependencies\lib;$(PolycodeDir)Modules\lib;$(PolycodeDir)Modules\Dependencies\lib;$(LibraryPath) WIN32;_WINDOWS;%(PreprocessorDefinitions) Level3 true Windows if not exist "$(ProjectDir)default.pak" copy "$(PolycodeDir)Core\Assets\default.pak" "$(ProjectDir)" if not exist "$(ProjectDir)hdr.pak" copy "$(PolycodeDir)Core\Assets\hdr.pak" "$(ProjectDir)" if not exist "$(ProjectDir)FileTemplates" xcopy /E /Y "..\..\Contents\Resources" "$(ProjectDir)" if not exist "$(ProjectDir)Standalone" ( mkdir "$(ProjectDir)Standalone" xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(ProjectDir)Standalone" ) if "$(ConfigurationName)" == "Debug" ( if not exist "$(TargetDir)OpenAL32d.dll" copy "$(PolycodeDir)Core\Dependencies\bin\OpenAL32d.dll" "$(TargetDir)" ) else ( if not exist "$(TargetDir)OpenAL32.dll" copy "$(PolycodeDir)Core\Dependencies\bin\OpenAL32.dll" "$(TargetDir)" ) Copying polycode pak files and dlls to project $(PolycodeDir) $(PolycodeCoreLibsDebug) $(PolycodeCoreLibsRelease) $(PolycodeDependLibsDebug) $(PolycodeDependLibsRelease) $(PolycodeWinLibsDebug) $(PolycodeWinLibsRelease) $(PolycodeLibsDebug) $(PolycodeLibsRelease)