$(SolutionDir)..\..\..\Release\Windows\Framework\Polycore_d.libPolycore.libPolycodeUI_d.lib;Polycore_d.lib;zlibd.lib;freetype_d.lib;liboggd.lib;libvorbisd.lib;libvorbisfiled.lib;OpenAL32d.lib;physfsd.lib;libpng15_staticd.libPolycodeUI.lib;Polycore.lib;zlib.lib;freetype.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;OpenAL32.lib;physfs.lib;libpng15_static.libopengl32.lib;glu32.lib;winmm.lib;ws2_32.libopengl32.lib;glu32.lib;winmm.lib;ws2_32.lib$(PolycodeCoreLibsDebug);$(PolycodeDependLibsDebug);$(PolycodeWinLibsDebug)$(PolycodeCoreLibsRelease);$(PolycodeDependLibsRelease);$(PolycodeWinLibsRelease)..\..\Contents\Include;$(PolycodeDir)Core\include;$(PolycodeDir)Modules\include;$(PolycodeDir)Core\Dependencies\include;$(PolycodeDir)Core\PolycodeView;$(PolycodeDir)Core\Dependencies\include\AL;$(IncludePath)$(PolycodeDir)Core\lib;$(PolycodeDir)Core\Dependencies\lib;$(PolycodeDir)Modules\lib;$(PolycodeDir)Modules\Dependencies\lib;$(LibraryPath)WIN32;_WINDOWS;%(PreprocessorDefinitions)Level3trueWindowsif not exist "$(ProjectDir)default.pak" copy "$(PolycodeDir)Core\Assets\default.pak" "$(ProjectDir)"
if not exist "$(ProjectDir)hdr.pak" copy "$(PolycodeDir)Core\Assets\hdr.pak" "$(ProjectDir)"
if not exist "$(ProjectDir)FileTemplates" xcopy /E /Y "..\..\Contents\Resources" "$(ProjectDir)"
if not exist "$(ProjectDir)Standalone" (
mkdir "$(ProjectDir)Standalone"
xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(ProjectDir)Standalone"
)
if "$(ConfigurationName)" == "Debug" (
if not exist "$(TargetDir)OpenAL32d.dll" copy "$(PolycodeDir)Core\Dependencies\bin\OpenAL32d.dll" "$(TargetDir)"
) else (
if not exist "$(TargetDir)OpenAL32.dll" copy "$(PolycodeDir)Core\Dependencies\bin\OpenAL32.dll" "$(TargetDir)"
)Copying polycode pak files and dlls to project$(PolycodeDir)$(PolycodeCoreLibsDebug)$(PolycodeCoreLibsRelease)$(PolycodeDependLibsDebug)$(PolycodeDependLibsRelease)$(PolycodeWinLibsDebug)$(PolycodeWinLibsRelease)$(PolycodeLibsDebug)$(PolycodeLibsRelease)