scene = PhysicsScene() ground = ScenePrimitive(TYPE_PLANE, 5,5) ground:loadTexture("green_texture.png") scene:addPhysicsChild(ground,SHAPE_BOX) box = ScenePrimitive(TYPE_BOX, 1,1,1) box:loadTexture("pink_texture.png") box:setPosition(0.0, 0.5, 0.0) scene:addPhysicsChild(box,SHAPE_BOX,10) scene:getDefaultCamera():setPosition(7,7,7) scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))