Services.ResourceManager:addDirResource("Resources", false) scene = Scene() ground = ScenePrimitive(TYPE_PLANE, 5,5) ground:setMaterialByName("GroundMaterial") scene:addEntity(ground) box = ScenePrimitive(TYPE_TORUS, 0.8,0.3,30,20) box:setMaterialByName("CubeMaterial") box:setPosition(0.0, 0.5, 0.0) scene:addEntity(box) light = SceneLight(AREA_LIGHT, scene, 6) light:setPosition(1,2,1) scene:addLight(light) scene:getDefaultCamera():setPosition(7,7,7) scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))