require "Polycode/Entity" class "SceneEntity" (Entity) function SceneEntity:SceneEntity(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "Entity" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SceneEntity(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function SceneEntity:testMouseCollision(x, y) local retVal = Polycore.SceneEntity_testMouseCollision(self.__ptr, x, y) return retVal end function SceneEntity:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_SceneEntity(self.__ptr) end