require "Polycode/SceneMesh" class "ScenePrimitive" (SceneMesh) TYPE_BOX = 0 TYPE_PLANE = 1 TYPE_SPHERE = 2 TYPE_CYLINDER = 3 TYPE_CONE = 4 function ScenePrimitive:ScenePrimitive(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "SceneMesh" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.ScenePrimitive(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function ScenePrimitive:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_ScenePrimitive(self.__ptr) end