require "Polycode/ScreenShape" class "ScreenSprite" (ScreenShape) function ScreenSprite:ScreenSprite(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "ScreenShape" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.ScreenSprite(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function ScreenSprite:addAnimation(name, frames, speed) local retVal = Polycore.ScreenSprite_addAnimation(self.__ptr, name, frames, speed) end function ScreenSprite:playAnimation(name, startFrame, once) local retVal = Polycore.ScreenSprite_playAnimation(self.__ptr, name, startFrame, once) end function ScreenSprite:Update() local retVal = Polycore.ScreenSprite_Update(self.__ptr) end function ScreenSprite:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_ScreenSprite(self.__ptr) end