class "Vector3" function Vector3:__index__(name) if name == "x" then return Polycore.Vector3_get_x(self.__ptr) elseif name == "y" then return Polycore.Vector3_get_y(self.__ptr) elseif name == "z" then return Polycore.Vector3_get_z(self.__ptr) end end function Vector3:__set_callback(name,value) if name == "x" then Polycore.Vector3_set_x(self.__ptr, value) return true elseif name == "y" then Polycore.Vector3_set_y(self.__ptr, value) return true elseif name == "z" then Polycore.Vector3_set_z(self.__ptr, value) return true end return false end function Vector3:Vector3(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.Vector3(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function Vector3:set(x, y, z) local retVal = Polycore.Vector3_set(self.__ptr, x, y, z) end function Vector3:distance(vec2) local retVal = Polycore.Vector3_distance(self.__ptr, vec2.__ptr) return retVal end function Vector3:length() local retVal = Polycore.Vector3_length(self.__ptr) return retVal end function Vector3:dot(u) local retVal = Polycore.Vector3_dot(self.__ptr, u.__ptr) return retVal end function Vector3:crossProduct(vec2) local retVal = Polycore.Vector3_crossProduct(self.__ptr, vec2.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Vector3:Normalize() local retVal = Polycore.Vector3_Normalize(self.__ptr) end function Vector3:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_Vector3(self.__ptr) end