require "Polycode/Event" class "PhysicsScreenEvent" (Event) EVENT_NEW_SHAPE_COLLISION = 0 EVENT_END_SHAPE_COLLISION = 1 function PhysicsScreenEvent:__index__(name) if name == "localCollisionNormal" then retVal = Physics2D.PhysicsScreenEvent_get_localCollisionNormal(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end elseif name == "worldCollisionNormal" then retVal = Physics2D.PhysicsScreenEvent_get_worldCollisionNormal(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end elseif name == "localCollisionPoint" then retVal = Physics2D.PhysicsScreenEvent_get_localCollisionPoint(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end elseif name == "impactStrength" then return Physics2D.PhysicsScreenEvent_get_impactStrength(self.__ptr) elseif name == "frictionStrength" then return Physics2D.PhysicsScreenEvent_get_frictionStrength(self.__ptr) end end function PhysicsScreenEvent:__set_callback(name,value) if name == "impactStrength" then Physics2D.PhysicsScreenEvent_set_impactStrength(self.__ptr, value) return true elseif name == "frictionStrength" then Physics2D.PhysicsScreenEvent_set_frictionStrength(self.__ptr, value) return true end return false end function PhysicsScreenEvent:PhysicsScreenEvent(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "Event" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Physics2D.PhysicsScreenEvent(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function PhysicsScreenEvent:getFirstEntity() local retVal = Physics2D.PhysicsScreenEvent_getFirstEntity(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = ScreenEntity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsScreenEvent:getSecondEntity() local retVal = Physics2D.PhysicsScreenEvent_getSecondEntity(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = ScreenEntity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsScreenEvent:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Physics2D.delete_PhysicsScreenEvent(self.__ptr) end