class "CollisionSceneEntity" SHAPE_BOX = 0 SHAPE_TERRAIN = 1 SHAPE_SPHERE = 2 SHAPE_MESH = 3 CHARACTER_CONTROLLER = 4 SHAPE_CAPSULE = 5 SHAPE_PLANE = 6 SHAPE_CONE = 7 SHAPE_CYLINDER = 8 function CollisionSceneEntity:__index__(name) if name == "gravityEnabled" then return Physics3D.CollisionSceneEntity_get_gravityEnabled(self.__ptr) elseif name == "autoCollide" then return Physics3D.CollisionSceneEntity_get_autoCollide(self.__ptr) elseif name == "gravityVector" then retVal = Physics3D.CollisionSceneEntity_get_gravityVector(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end elseif name == "gVelocity" then retVal = Physics3D.CollisionSceneEntity_get_gVelocity(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end elseif name == "gravityStrength" then return Physics3D.CollisionSceneEntity_get_gravityStrength(self.__ptr) elseif name == "lastPosition" then retVal = Physics3D.CollisionSceneEntity_get_lastPosition(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end elseif name == "enabled" then return Physics3D.CollisionSceneEntity_get_enabled(self.__ptr) end end function CollisionSceneEntity:__set_callback(name,value) if name == "gravityEnabled" then Physics3D.CollisionSceneEntity_set_gravityEnabled(self.__ptr, value) return true elseif name == "autoCollide" then Physics3D.CollisionSceneEntity_set_autoCollide(self.__ptr, value) return true elseif name == "gravityStrength" then Physics3D.CollisionSceneEntity_set_gravityStrength(self.__ptr, value) return true elseif name == "enabled" then Physics3D.CollisionSceneEntity_set_enabled(self.__ptr, value) return true end return false end function CollisionSceneEntity:CollisionSceneEntity(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Physics3D.CollisionSceneEntity(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function CollisionSceneEntity:getSceneEntity() local retVal = Physics3D.CollisionSceneEntity_getSceneEntity(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function CollisionSceneEntity:Update() local retVal = Physics3D.CollisionSceneEntity_Update(self.__ptr) end function CollisionSceneEntity:getType() local retVal = Physics3D.CollisionSceneEntity_getType(self.__ptr) return retVal end function CollisionSceneEntity:getConvexShape() local retVal = Physics3D.CollisionSceneEntity_getConvexShape(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = btConvexShape("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function CollisionSceneEntity:createCollisionShape(entity, type) local retVal = Physics3D.CollisionSceneEntity_createCollisionShape(self.__ptr, entity.__ptr, type) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = btCollisionShape("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function CollisionSceneEntity:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Physics3D.delete_CollisionSceneEntity(self.__ptr) end