require "Physics3D/CollisionScene" class "PhysicsScene" (CollisionScene) function PhysicsScene:PhysicsScene(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "CollisionScene" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Physics3D.PhysicsScene(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function PhysicsScene:Update() local retVal = Physics3D.PhysicsScene_Update(self.__ptr) end function PhysicsScene:addPhysicsChild(newEntity, type, mass, friction, restitution, group) local retVal = Physics3D.PhysicsScene_addPhysicsChild(self.__ptr, newEntity.__ptr, type, mass, friction, restitution, group) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = PhysicsSceneEntity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsScene:trackPhysicsChild(newEntity, type, mass, friction, restitution, group) local retVal = Physics3D.PhysicsScene_trackPhysicsChild(self.__ptr, newEntity.__ptr, type, mass, friction, restitution, group) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = PhysicsSceneEntity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsScene:addCharacterChild(newEntity, mass, friction, stepSize, group) local retVal = Physics3D.PhysicsScene_addCharacterChild(self.__ptr, newEntity.__ptr, mass, friction, stepSize, group) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = PhysicsCharacter("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsScene:addVehicleChild(newEntity, mass, friction, group) local retVal = Physics3D.PhysicsScene_addVehicleChild(self.__ptr, newEntity.__ptr, mass, friction, group) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = PhysicsVehicle("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsScene:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Physics3D.delete_PhysicsScene(self.__ptr) end