require "Physics3D/CollisionSceneEntity" class "PhysicsSceneEntity" (CollisionSceneEntity) SHAPE_BOX = 0 SHAPE_TERRAIN = 1 SHAPE_SPHERE = 2 SHAPE_MESH = 3 CHARACTER_CONTROLLER = 4 SHAPE_CAPSULE = 5 SHAPE_PLANE = 6 SHAPE_CONE = 7 SHAPE_CYLINDER = 8 function PhysicsSceneEntity:__index__(name) if name == "enabled" then return Physics3D.PhysicsSceneEntity_get_enabled(self.__ptr) end end function PhysicsSceneEntity:__set_callback(name,value) if name == "enabled" then Physics3D.PhysicsSceneEntity_set_enabled(self.__ptr, value) return true end return false end function PhysicsSceneEntity:PhysicsSceneEntity(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "CollisionSceneEntity" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Physics3D.PhysicsSceneEntity(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function PhysicsSceneEntity:getSceneEntity() local retVal = Physics3D.PhysicsSceneEntity_getSceneEntity(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function PhysicsSceneEntity:Update() local retVal = Physics3D.PhysicsSceneEntity_Update(self.__ptr) end function PhysicsSceneEntity:setFriction(friction) local retVal = Physics3D.PhysicsSceneEntity_setFriction(self.__ptr, friction) end function PhysicsSceneEntity:getType() local retVal = Physics3D.PhysicsSceneEntity_getType(self.__ptr) return retVal end function PhysicsSceneEntity:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Physics3D.delete_PhysicsSceneEntity(self.__ptr) end