#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true); PhysicsScene2D *scene = new PhysicsScene2D(0.1, 60); ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1.0,0.05); shape->setColor(0.0,0.0,0.1,1.0); shape->setPosition(0, -0.3); scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, true); for(int i=0; i < 200; i++) { shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.08,0.02); shape->setRoll(rand() % 360); shape->setColor(RANDOM_NUMBER, RANDOM_NUMBER, RANDOM_NUMBER, 1.0); shape->setPosition(-0.3 + (RANDOM_NUMBER*0.6), RANDOM_NUMBER); scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, false); } } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }