#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(Scene::SCENE_3D); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5); ground->loadTexture("Resources/green_texture.png"); scene->addEntity(ground); ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1); box->loadTexture("Resources/pink_texture.png"); box->setPosition(0.0, 0.5, 0.0); scene->addEntity(box); scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }