#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(); mesh = new SceneMesh("Resources/dummy.mesh"); mesh->loadTexture("Resources/dummy.png"); scene->addEntity(mesh); mesh->loadSkeleton("Resources/dummy.skeleton"); mesh->getSkeleton()->addAnimation("idle", "Resources/idle.anim"); mesh->getSkeleton()->addAnimation("run", "Resources/run.anim"); mesh->getSkeleton()->setBaseAnimationByName("idle"); scene->getDefaultCamera()->setPosition(5,5,5); scene->getDefaultCamera()->lookAt(Vector3(0,1.0,0)); blendSinVal = 0.0; } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { blendSinVal += core->getElapsed() * 0.5; mesh->getSkeleton()->playAnimationByName("run", fabs(sin(blendSinVal))); return core->updateAndRender(); }