class "Perlin" function Perlin:Perlin(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Perlin(unpack(arg)) end end function Perlin:Get2DTiledX(x, y, t) local retVal = Polycode.Perlin_Get2DTiledX(self.__ptr, x, y, t) return retVal end function Perlin:Get(x, y) local retVal = Polycode.Perlin_Get(self.__ptr, x, y) return retVal end function Perlin:Get2D(x, y) local retVal = Polycode.Perlin_Get2D(self.__ptr, x, y) return retVal end function Perlin:Get3D(x, y, z) local retVal = Polycode.Perlin_Get3D(self.__ptr, x, y, z) return retVal end function Perlin:__delete() if self then Polycode.delete_Perlin(self.__ptr) end end