class "RendererThreadJob" function RendererThreadJob:__getvar(name) if name == "jobType" then return Polycode.RendererThreadJob_get_jobType(self.__ptr) end end function RendererThreadJob:__setvar(name,value) if name == "jobType" then Polycode.RendererThreadJob_set_jobType(self.__ptr, value) return true end return false end function RendererThreadJob:__delete() if self then Polycode.delete_RendererThreadJob(self.__ptr) end end