class "ShaderPlatformData" function ShaderPlatformData:__getvar(name) if name == "shaderID" then local retVal = Polycode.ShaderPlatformData_get_shaderID(self.__ptr) if retVal == nil then return nil end local __c = _G["GLuint"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "vertexProgramID" then local retVal = Polycode.ShaderPlatformData_get_vertexProgramID(self.__ptr) if retVal == nil then return nil end local __c = _G["GLuint"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "fragmentProgramID" then local retVal = Polycode.ShaderPlatformData_get_fragmentProgramID(self.__ptr) if retVal == nil then return nil end local __c = _G["GLuint"]("__skip_ptr__") __c.__ptr = retVal return __c end end function ShaderPlatformData:__setvar(name,value) if name == "shaderID" then Polycode.ShaderPlatformData_set_shaderID(self.__ptr, value.__ptr) return true elseif name == "vertexProgramID" then Polycode.ShaderPlatformData_set_vertexProgramID(self.__ptr, value.__ptr) return true elseif name == "fragmentProgramID" then Polycode.ShaderPlatformData_set_fragmentProgramID(self.__ptr, value.__ptr) return true end return false end function ShaderPlatformData:__delete() if self then Polycode.delete_ShaderPlatformData(self.__ptr) end end