class "SkeletonAnimation" function SkeletonAnimation:SkeletonAnimation(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SkeletonAnimation(unpack(arg)) end end function SkeletonAnimation:addBoneTrack(boneTrack) local retVal = Polycode.SkeletonAnimation_addBoneTrack(self.__ptr, boneTrack.__ptr) end function SkeletonAnimation:getName() local retVal = Polycode.SkeletonAnimation_getName(self.__ptr) return retVal end function SkeletonAnimation:Play(once) local retVal = Polycode.SkeletonAnimation_Play(self.__ptr, once) end function SkeletonAnimation:Stop() local retVal = Polycode.SkeletonAnimation_Stop(self.__ptr) end function SkeletonAnimation:Reset() local retVal = Polycode.SkeletonAnimation_Reset(self.__ptr) end function SkeletonAnimation:Update() local retVal = Polycode.SkeletonAnimation_Update(self.__ptr) end function SkeletonAnimation:setSpeed(speed) local retVal = Polycode.SkeletonAnimation_setSpeed(self.__ptr, speed) end function SkeletonAnimation:setWeight(newWeight) local retVal = Polycode.SkeletonAnimation_setWeight(self.__ptr, newWeight) end function SkeletonAnimation:getWeight() local retVal = Polycode.SkeletonAnimation_getWeight(self.__ptr) return retVal end function SkeletonAnimation:isPlaying() local retVal = Polycode.SkeletonAnimation_isPlaying(self.__ptr) return retVal end function SkeletonAnimation:__delete() if self then Polycode.delete_SkeletonAnimation(self.__ptr) end end