require "Polycode/Resource" class "Sprite" (Resource) function Sprite:Sprite(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Resource" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.Sprite(unpack(arg)) end end function Sprite:getName() local retVal = Polycode.Sprite_getName(self.__ptr) return retVal end function Sprite:setName(name) local retVal = Polycode.Sprite_setName(self.__ptr, name) end function Sprite:addSpriteState(state) local retVal = Polycode.Sprite_addSpriteState(self.__ptr, state.__ptr) end function Sprite:removeSpriteState(state) local retVal = Polycode.Sprite_removeSpriteState(self.__ptr, state.__ptr) end function Sprite:getNumStates() local retVal = Polycode.Sprite_getNumStates(self.__ptr) return retVal end function Sprite:getState(index) local retVal = Polycode.Sprite_getState(self.__ptr, index) if retVal == nil then return nil end local __c = _G["SpriteState"]("__skip_ptr__") __c.__ptr = retVal return __c end function Sprite:getStateByName(name) local retVal = Polycode.Sprite_getStateByName(self.__ptr, name) if retVal == nil then return nil end local __c = _G["SpriteState"]("__skip_ptr__") __c.__ptr = retVal return __c end function Sprite:setParentSpritSet(spriteSet) local retVal = Polycode.Sprite_setParentSpritSet(self.__ptr, spriteSet.__ptr) end function Sprite:getParentSpriteSet() local retVal = Polycode.Sprite_getParentSpriteSet(self.__ptr) if retVal == nil then return nil end local __c = _G["SpriteSet"]("__skip_ptr__") __c.__ptr = retVal return __c end function Sprite:__delete() if self then Polycode.delete_Sprite(self.__ptr) end end