# platform specific defines and include directories for win and sdl IF(MSVC) ADD_DEFINITIONS(/D_UNICODE /DUNICODE) INCLUDE_DIRECTORIES(${PolyCode_SOURCE_DIR}/Core/Build/MSVC/Polycore) ELSEIF(APPLE) ADD_DEFINITIONS(-DGL_GLEXT_PROTOTYPES) ELSE(MSVC) ADD_DEFINITIONS(-DGL_GLEXT_PROTOTYPES) INCLUDE_DIRECTORIES(${PolyCode_SOURCE_DIR}/Core/Build/Linux) ENDIF(MSVC) # Set up common include directories INCLUDE_DIRECTORIES( ${PolyCode_SOURCE_DIR}/Core/Contents/Include ${OPENGL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIR} ${PHYSFS_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ${VORBISFILE_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${OPENGLEXT_INCLUDE_DIR} )