/* * PolyGLTexture.h * TAU * * Created by Ivan Safrin on 3/16/08. * Copyright 2008 __MyCompanyName__. All rights reserved. * */ // @package Renderer #pragma once #ifdef _WINDOWS #include #endif #include "PolyString.h" #include "PolyGlobals.h" #include "PolyTexture.h" #include "PolyGLRenderer.h" #if defined(__APPLE__) && defined(__MACH__) #include #include #include #else #include #include #endif namespace Polycode { class _PolyExport OpenGLTexture : public Texture { public: OpenGLTexture(unsigned int width, unsigned int height); OpenGLTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, int filteringMode, int type); virtual ~OpenGLTexture(); void recreateFromImageData(); GLuint getTextureID(); GLuint getFrameBufferID(); void setGLInfo(GLuint textureID, GLuint frameBufferID); void setTextureData(char *data); private: bool glTextureLoaded; GLuint glTextureType; int filteringMode; GLuint textureID; GLuint frameBufferID; }; }