/* * PolyParticle.h * Poly * * Created by Ivan Safrin on 7/18/08. * Copyright 2008 __MyCompanyName__. All rights reserved. * */ // @package Scene #pragma once #include "PolyString.h" #include "PolyGlobals.h" #include "PolySceneEntity.h" #include "PolyScenePrimitive.h" #include "PolyCoreServices.h" namespace Polycode { class _PolyExport Particle { public: Particle(int particleType, Material *texture, Mesh *particleMesh); ~Particle(); void Reset(); SceneEntity *particleBody; Vector3 velVector; Vector3 dirVector; Vector3 deviation; float life; float lifespan; float brightnessDeviation; float perlinPosX; float perlinPosY; float perlinPosZ; static const int BILLBOARD_PARTICLE = 0; static const int MESH_PARTICLE = 1; }; }