/* * PolySceneEntity.h * TAU * * Created by Ivan Safrin on 3/18/08. * Copyright 2008 __MyCompanyName__. All rights reserved. * */ // @package Scene #pragma once #include "PolyString.h" #include "PolyLogger.h" #include "PolyGlobals.h" #include "PolyRenderer.h" #include "PolyVector3.h" #include "PolyMatrix4.h" #include "PolyQuaternion.h" #include "PolyEntity.h" #include "PolyEventHandler.h" #include using std::vector; namespace Polycode { class _PolyExport SceneEntity : public Entity, public EventHandler { public: SceneEntity(); virtual ~SceneEntity(); virtual bool testMouseCollision(float x, float y) { return false;} void ok() { Logger::log("ok!!1\n"); } protected: }; }