#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(Scene::SCENE_2D); SceneLabel *label = new SceneLabel("Hello, Polycode!", 32); scene->addChild(label); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }