#include #include "PolycodeView.h" #include "NetworkingExampleGlobals.h" using namespace Polycode; class Player { public: Vector2 position; Number angle; SceneEntity *playerEntity; ServerClient *client; char turning_state; char thrusting; Number moveSpeed; Number rotateSpeed; ServerClientInfo getClientInfo() { ServerClientInfo info; info.clientID = client->clientID; info.state = 1; info.posX = position.x; info.posY = position.y; info.angle = angle; return info; } }; class HelloPolycodeApp : public ServerWorld, EventHandler { public: HelloPolycodeApp(PolycodeView *view); ~HelloPolycodeApp(); void updateWorld(Number elapsed); void getWorldState(ServerClient *client, char **worldData,unsigned int *worldDataSize); bool Update(); void handleEvent(Event *event); private: Core *core; Scene *gameScene; SceneLabel *infoLabel; Server *server; vector players; ServerState serverState; ServerInfo serverInfo; };