#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST); Scene *scene = new Scene(Scene::SCENE_2D); SceneSprite *sprite = new SceneSprite("Resources/sprite_sheet.png", 93, 78); sprite->setScale(7,7); scene->addChild(sprite); sprite->addAnimation("ExampleAnimation", "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,29,29,29,29,29,29,29,29,29", 0.03); sprite->playAnimation("ExampleAnimation", 0, false); } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }