#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); screen = new PhysicsScreen(0.5, 50); lastEntity = NULL; for(int i=0; i < 50; i++) { ScreenShape *shape = new ScreenShape(ScreenShape::SHAPE_RECT, 30,15); shape->setRotation(rand() % 360); shape->setPosition(rand() % 640, rand() % 480); screen->addCollisionChild(shape, PhysicsScreenEntity::ENTITY_RECT); } } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { if(lastEntity) lastEntity->setColor(1.0, 1.0, 1.0, 1.0); Vector2 mouse = core->getInput()->getMousePosition(); ScreenEntity * entity = screen->getEntityAtPosition(mouse.x, mouse.y); if(entity) { entity->setColor(1.0, 0.0, 0.0, 1.0); lastEntity = entity; } return core->Update(); }