/* Copyright (C) 2011 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "PolySceneEntityInstance.h" #include "PolyLogger.h" #include "PolyCoreServices.h" #include "PolyResourceManager.h" using namespace Polycode; SceneEntityInstanceResourceEntry::SceneEntityInstanceResourceEntry(SceneEntityInstance *instance) : Resource(Resource::RESOURCE_SCREEN_ENTITY_INSTANCE) { this->instance = instance; } SceneEntityInstanceResourceEntry::~SceneEntityInstanceResourceEntry() { } SceneEntityInstance *SceneEntityInstanceResourceEntry::getInstance() { return instance; } void SceneEntityInstanceResourceEntry::reloadResource() { instance->reloadEntityInstance(); Resource::reloadResource(); } SceneEntityInstance *SceneEntityInstance::BlankSceneEntityInstance() { return new SceneEntityInstance(); } SceneEntityInstance::SceneEntityInstance(const String& fileName) : Entity() { resourceEntry = new SceneEntityInstanceResourceEntry(this); loadFromFile(fileName); resourceEntry->setResourceName(fileName); resourceEntry->setResourcePath(fileName); cloneUsingReload = false; ownsChildren = true; } SceneEntityInstance::SceneEntityInstance() : Entity() { cloneUsingReload = true; ownsChildren = true; resourceEntry = new SceneEntityInstanceResourceEntry(this); } SceneEntityInstance::~SceneEntityInstance() { CoreServices::getInstance()->getResourceManager()->removeResource(resourceEntry); delete resourceEntry; } void SceneEntityInstance::reloadEntityInstance() { loadFromFile(fileName); } SceneEntityInstanceResourceEntry *SceneEntityInstance::getResourceEntry() { return resourceEntry; } Entity *SceneEntityInstance::Clone(bool deepClone, bool ignoreEditorOnly) const { SceneEntityInstance *newEntity; if(cloneUsingReload) { newEntity = new SceneEntityInstance(fileName); } else { newEntity = new SceneEntityInstance(); } applyClone(newEntity, deepClone, ignoreEditorOnly); return newEntity; } void SceneEntityInstance::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const { if(cloneUsingReload) { Entity::applyClone(clone, false, ignoreEditorOnly); } else { Entity::applyClone(clone, deepClone, ignoreEditorOnly); SceneEntityInstance *_clone = (SceneEntityInstance*) clone; _clone->fileName = fileName; } } void SceneEntityInstance::applyScenePrimitive(ObjectEntry *entry, ScenePrimitive *primitive) { if(!entry) return; /* Number swidth = (*entry)["width"]->NumberVal; Number sheight = (*entry)["height"]->NumberVal; int type = (*entry)["type"]->intVal; shape->setShapeType(type); shape->setShapeSize(swidth, sheight); Number strokeColorR = (*entry)["strokeColorR"]->NumberVal; Number strokeColorG = (*entry)["strokeColorG"]->NumberVal; Number strokeColorB = (*entry)["strokeColorB"]->NumberVal; Number strokeColorA = (*entry)["strokeColorA"]->NumberVal; bool strokeEnabled = (*entry)["strokeEnabled"]->boolVal; Number strokeWidth = (*entry)["strokeWidth"]->NumberVal; shape->strokeEnabled = strokeEnabled; shape->strokeWidth = strokeWidth; shape->strokeColor = Color(strokeColorR, strokeColorG, strokeColorB, strokeColorA); */ } void SceneEntityInstance::parseObjectIntoCurve(ObjectEntry *entry, BezierCurve *curve) { curve->clearControlPoints(); ObjectEntry *controlPoints =(*entry)["controlPoints"]; if(controlPoints) { for(int i=0; i < controlPoints->length; i++) { ObjectEntry *controlPoint = ((*controlPoints))[i]; if(controlPoint) { Vector2 vpt1; Vector2 vpt2; Vector2 vpt3; ObjectEntry *pt1 = ((*controlPoint))["pt1"]; if(pt1) { vpt1.x = ((*pt1))["x"]->NumberVal; vpt1.y = ((*pt1))["y"]->NumberVal; } ObjectEntry *pt2 = ((*controlPoint))["pt2"]; if(pt2) { vpt2.x = ((*pt2))["x"]->NumberVal; vpt2.y = ((*pt2))["y"]->NumberVal; } ObjectEntry *pt3 = ((*controlPoint))["pt3"]; if(pt3) { vpt3.x = ((*pt3))["x"]->NumberVal; vpt3.y = ((*pt3))["y"]->NumberVal; } curve->addControlPoint(vpt1.x, vpt1.y, 0.0, vpt2.x, vpt2.y, 0.0, vpt3.x, vpt3.y, 0.0); } } } } Entity *SceneEntityInstance::loadObjectEntryIntoEntity(ObjectEntry *entry, Entity *targetEntity) { Entity *entity = NULL; /* ObjectEntry *entityType = (*entry)["type"]; if(entityType) { if(entityType->stringVal == "ScreenImage") { ObjectEntry *screenImageEntry = (*entry)["ScreenImage"]; String imagePath = (*screenImageEntry)["filePath"]->stringVal; ScreenImage *image = new ScreenImage(imagePath); ObjectEntry *screenShapeEntry = (*entry)["ScreenShape"]; applyScreenShape(screenShapeEntry, image); entity = image; } if(entityType->stringVal == "ScreenParticleEmitter") { ObjectEntry *emitterEntry = (*entry)["ScreenParticleEmitter"]; ScreenParticleEmitter *placingEmitter = new ScreenParticleEmitter((*emitterEntry)["texturePath"]->stringVal, Particle::BILLBOARD_PARTICLE, ParticleEmitter::CONTINUOUS_EMITTER, (*emitterEntry)["lifespan"]->NumberVal, (*emitterEntry)["particleCount"]->NumberVal, Vector3((*emitterEntry)["dirX"]->NumberVal, (*emitterEntry)["dirY"]->NumberVal, 0.0), Vector3((*emitterEntry)["gravX"]->NumberVal, (*emitterEntry)["gravY"]->NumberVal, 0.0), Vector3((*emitterEntry)["deviationX"]->NumberVal, (*emitterEntry)["deviationY"]->NumberVal, 0.0), Vector3((*emitterEntry)["radiusX"]->NumberVal, (*emitterEntry)["radiusY"]->NumberVal, 0.0)); placingEmitter->brightnessDeviation = (*emitterEntry)["brightnessDeviation"]->NumberVal; placingEmitter->particleSize = (*emitterEntry)["particleSize"]->NumberVal; placingEmitter->perlinModSize = (*emitterEntry)["perlinModSize"]->NumberVal; placingEmitter->perlinEnabled = (*emitterEntry)["perlinEnabled"]->boolVal; placingEmitter->particleSpeedMod = (*emitterEntry)["particleSpeedMod"]->NumberVal; placingEmitter->rotationSpeed = (*emitterEntry)["rotationSpeed"]->NumberVal; placingEmitter->rotationFollowsPath = (*emitterEntry)["rotationFollowsPath"]->boolVal; placingEmitter->useScaleCurves = (*emitterEntry)["useScaleCurves"]->boolVal; placingEmitter->useColorCurves = (*emitterEntry)["useColorCurves"]->boolVal; bool boolVal; if(emitterEntry->readBool("ignoreParentMatrix", &boolVal)) { placingEmitter->setIgnoreParentMatrix(boolVal); } placingEmitter->setParticleBlendingMode((*emitterEntry)["particleBlendMode"]->intVal); placingEmitter->setWidth(placingEmitter->emitterRadius.x); placingEmitter->setHeight(placingEmitter->emitterRadius.y); parseObjectIntoCurve((*emitterEntry)["scaleCurve"], &placingEmitter->scaleCurve); parseObjectIntoCurve((*emitterEntry)["colorCurveR"], &placingEmitter->colorCurveR); parseObjectIntoCurve((*emitterEntry)["colorCurveG"], &placingEmitter->colorCurveG); parseObjectIntoCurve((*emitterEntry)["colorCurveB"], &placingEmitter->colorCurveB); parseObjectIntoCurve((*emitterEntry)["colorCurveA"], &placingEmitter->colorCurveA); entity = placingEmitter; } if(entityType->stringVal == "ScreenSprite") { ObjectEntry *screenSpriteEntry = (*entry)["ScreenSprite"]; String filePath = (*screenSpriteEntry)["filePath"]->stringVal; ScreenSprite *sprite = new ScreenSprite(filePath); String animName = (*screenSpriteEntry)["anim"]->stringVal; sprite->playAnimation(animName, -1, false); ObjectEntry *screenShapeEntry = (*entry)["ScreenShape"]; applyScreenShape(screenShapeEntry, sprite); entity = sprite; } if(entityType->stringVal == "SceneEntityInstance") { ObjectEntry *screenInstanceEntry = (*entry)["SceneEntityInstance"]; String filePath = (*screenInstanceEntry)["filePath"]->stringVal; SceneEntityInstance *instance = new SceneEntityInstance(filePath); entity = instance; } if(entityType->stringVal == "ScreenShape") { ObjectEntry *screenShapeEntry = (*entry)["ScreenShape"]; ScreenShape *shape = new ScreenShape(0, 1, 1); applyScreenShape(screenShapeEntry, shape); entity = shape; } if(entityType->stringVal == "ScreenSound") { ObjectEntry *screenSoundEntry = (*entry)["ScreenSound"]; String filePath = (*screenSoundEntry)["filePath"]->stringVal; Number refDistance = (*screenSoundEntry)["refDistance"]->NumberVal; Number maxDistance = (*screenSoundEntry)["maxDistance"]->NumberVal; Number volume = (*screenSoundEntry)["volume"]->NumberVal; Number pitch = (*screenSoundEntry)["pitch"]->NumberVal; ScreenSound *sound = new ScreenSound(filePath, refDistance, maxDistance); sound->getSound()->setVolume(volume); sound->getSound()->setPitch(pitch); sound->setWidth(50); sound->setHeight(50); entity = sound; } if(entityType->stringVal == "ScreenLabel") { ObjectEntry *screenLabelEntry = (*entry)["ScreenLabel"]; String text = (*screenLabelEntry)["text"]->stringVal; String font = (*screenLabelEntry)["font"]->stringVal; int size = (*screenLabelEntry)["size"]->intVal; int aaMode = (*screenLabelEntry)["aaMode"]->intVal; ScreenLabel *label = new ScreenLabel(text, size, font, aaMode); label->positionAtBaseline = false; ObjectEntry *screenShapeEntry = (*entry)["ScreenShape"]; applyScreenShape(screenShapeEntry, label); entity = label; } } if(!entity) { if(targetEntity) { entity = targetEntity; } else { entity = new ScreenEntity(); } } entity->ownsChildren = true; if((*entry)["positionMode"]) { entity->setPositionMode((*entry)["positionMode"]->intVal); } else { entity->setPositionMode(ScreenEntity::POSITION_CENTER); } Number _width, _height; if(entry->readNumber("width", &_width)) { entity->setWidth(_width); } if(entry->readNumber("height", &_height)) { entity->setHeight(_height); } entity->color.r = (*entry)["colorR"]->NumberVal; entity->color.g = (*entry)["colorG"]->NumberVal; entity->color.b = (*entry)["colorB"]->NumberVal; entity->color.a = (*entry)["colorA"]->NumberVal; if(!targetEntity) { entity->blendingMode = (*entry)["blendMode"]->intVal; entity->scale.x = (*entry)["scaleX"]->NumberVal; entity->scale.y = (*entry)["scaleY"]->NumberVal; entity->position.x = (*entry)["posX"]->NumberVal; entity->position.y = (*entry)["posY"]->NumberVal; entity->setRotation((*entry)["rotation"]->NumberVal); } else { } if((*entry)["id"]->stringVal != "") { entity->id = (*entry)["id"]->stringVal; } String tagString = (*entry)["tags"]->stringVal; if(tagString != "") { std::vector tags = tagString.split(","); for(int i=0; i < tags.size(); i++) { entity->addTag(tags[i]); } } ObjectEntry *props = (*entry)["props"]; if(props) { for(int i=0; i < props->length; i++) { ObjectEntry *prop = ((*props))[i]; if(prop) { entity->setEntityProp((*prop)["name"]->stringVal, (*prop)["value"]->stringVal); } } } ObjectEntry *children = (*entry)["children"]; if(children) { for(int i=0; i < children->length; i++) { ObjectEntry *childEntry = ((*children))[i]; ScreenEntity *childEntity = loadObjectEntryIntoEntity(childEntry); entity->addChild(childEntity); } } */ return entity; } String SceneEntityInstance::getFileName() const { return fileName; } void SceneEntityInstance::clearInstance() { for(int i=0; i < children.size(); i++) { removeChild(children[i]); children[i]->setOwnsChildrenRecursive(true); delete children[i]; } } bool SceneEntityInstance::loadFromFile(const String& fileName) { clearInstance(); resourceEntry->resourceFileTime = OSBasics::getFileTime(fileName); this->ownsChildren = true; this->fileName = fileName; Object loadObject; if(!loadObject.loadFromBinary(fileName)) { Logger::log("Error loading entity instance.\n"); } ObjectEntry *root = loadObject.root["root"]; if(root) { loadObjectEntryIntoEntity(root, this); } return true; }