class "Particle" function Particle:Particle(particleType, isScreenParticle, material, texture, particleMesh) if self.__ptr == nil then self.__ptr = Polycore.Particle(particleType, isScreenParticle, material, texture, particleMesh) end end function Particle:Reset(continuious) return Polycore.Particle_Reset(self.__ptr, continuious) end function Particle:createSceneParticle(particleType, texture, particleMesh) return Polycore.Particle_createSceneParticle(self.__ptr, particleType, texture.__ptr, particleMesh.__ptr) end function Particle:createScreenParticle(particleType, texture, particleMesh) return Polycore.Particle_createScreenParticle(self.__ptr, particleType, texture.__ptr, particleMesh.__ptr) end