require "Polycode/SceneEntity" class "SceneLabel" (SceneEntity) function SceneLabel:SceneLabel(fontName, text, size, scale, amode) if self.__ptr == nil then self.__ptr = Polycore.SceneLabel(fontName, text, size, scale, amode) end end function SceneLabel:testMouseCollision(x, y) return Polycore.SceneLabel_testMouseCollision(self.__ptr, x, y) end function SceneLabel:setText(newText) return Polycore.SceneLabel_setText(self.__ptr, newText) end function SceneLabel:getLabel() return Polycore.SceneLabel_getLabel(self.__ptr) end function SceneLabel:Render() return Polycore.SceneLabel_Render(self.__ptr) end