class "SceneRenderTexture" function SceneRenderTexture:SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight) if self.__ptr == nil then self.__ptr = Polycore.SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight) end end function SceneRenderTexture:drawScreen() return Polycore.SceneRenderTexture_drawScreen(self.__ptr) end function SceneRenderTexture:getTargetTexture() return Polycore.SceneRenderTexture_getTargetTexture(self.__ptr) end function SceneRenderTexture:getTargetScene() return Polycore.SceneRenderTexture_getTargetScene(self.__ptr) end function SceneRenderTexture:getTargetCamera() return Polycore.SceneRenderTexture_getTargetCamera(self.__ptr) end