require "Polycode/ScreenEntity" class "ScreenLine" (ScreenEntity) function ScreenLine:ScreenLine(start, _end) if self.__ptr == nil then self.__ptr = Polycore.ScreenLine(start, _end) end end function ScreenLine:Update() return Polycore.ScreenLine_Update(self.__ptr) end function ScreenLine:Render() return Polycore.ScreenLine_Render(self.__ptr) end function ScreenLine:setLineWidth(width) return Polycore.ScreenLine_setLineWidth(self.__ptr, width) end