require "Polycode/ScreenEntity" class "ScreenMesh" (ScreenEntity) function ScreenMesh:ScreenMesh(fileName) if self.__ptr == nil then self.__ptr = Polycore.ScreenMesh(fileName) end end function ScreenMesh:Render() return Polycore.ScreenMesh_Render(self.__ptr) end function ScreenMesh:getMesh() return Polycore.ScreenMesh_getMesh(self.__ptr) end function ScreenMesh:getTexture() return Polycore.ScreenMesh_getTexture(self.__ptr) end function ScreenMesh:loadTexture(fileName) return Polycore.ScreenMesh_loadTexture(self.__ptr, fileName) end function ScreenMesh:setTexture(texture) return Polycore.ScreenMesh_setTexture(self.__ptr, texture.__ptr) end