require "Polycode/ScreenShape" class "ScreenSprite" (ScreenShape) function ScreenSprite:ScreenSprite(fileName, spriteWidth, spriteHeight) if self.__ptr == nil then self.__ptr = Polycore.ScreenSprite(fileName, spriteWidth, spriteHeight) end end function ScreenSprite:addAnimation(name, frames, speed) return Polycore.ScreenSprite_addAnimation(self.__ptr, name, frames, speed) end function ScreenSprite:playAnimation(name, startFrame, once) return Polycore.ScreenSprite_playAnimation(self.__ptr, name, startFrame, once) end function ScreenSprite:Update() return Polycore.ScreenSprite_Update(self.__ptr) end