class "BoneTrack" function BoneTrack:BoneTrack(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.BoneTrack(unpack(arg)) end end function BoneTrack:Play() local retVal = Polycore.BoneTrack_Play(self.__ptr) end function BoneTrack:Stop() local retVal = Polycore.BoneTrack_Stop(self.__ptr) end function BoneTrack:Update() local retVal = Polycore.BoneTrack_Update(self.__ptr) end function BoneTrack:setSpeed(speed) local retVal = Polycore.BoneTrack_setSpeed(self.__ptr, speed) end