require "Polycode/ShaderBinding" class "FixedShaderBinding" (ShaderBinding) function FixedShaderBinding:FixedShaderBinding(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.FixedShaderBinding(unpack(arg)) end end function FixedShaderBinding:addTexture(name, texture) local retVal = Polycore.FixedShaderBinding_addTexture(self.__ptr, name, texture.__ptr) end function FixedShaderBinding:addCubemap(name, cubemap) local retVal = Polycore.FixedShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr) end function FixedShaderBinding:addParam(type, name, value) local retVal = Polycore.FixedShaderBinding_addParam(self.__ptr, type, name, value) end function FixedShaderBinding:getDiffuseTexture() local retVal = Polycore.FixedShaderBinding_getDiffuseTexture(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end